A story about power...

An abandoned ship is found adrift in the South China Sea. Its radio is silent and there's no sign of anyone on board.

What has happened on this desolate vessel? A lone operative is air-lifted in to find out...

Your mission is to discover:

  • what happened on board
  • what cargo it was carrying
  • if there are any survivors
  • and most importantly, is it safe?

The company that owns the ship is cooperating with the investigation. They claim the ship contains valuable scientific research and they are keen to retrieve it.

As you slowly explore the empty corridors and cabins, you'll piece together the story through found notes and messages.

You'll need to discover codes, locate passwords and make difficult decisions in order to accomplish your mission – but be warned, the clock is ticking...

Look for clues and uncover the secrets of The Kuolema.



This is an 'interactive fiction' choice-based game. Whilst it is largely text-based, it also uses a lot of images to show notes, items and locations. Whilst images containing text help immerse the player in the environment, these can be changed to text only in-game.
There are two modes of play: Original (the default way to play) and Story (an easier, more story-focused experience with built-in hints). You can switch between these modes at any time.
Duration is between one and two hours. The game autosaves and you can also save (or load) the game at any time.
Updated 3 days ago
Published 17 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorradiosity
GenreInteractive Fiction, Adventure, Puzzle
TagsAtmospheric, Escape Game, Exploration, Mystery, Singleplayer, storygame, Text based

Development log

Comments

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This is really, really good.  (If I'd realized it was from the same person who wrote Lunium, I would have been even more prepared for it to be really, really good.)

I do appreciate the questions, and the frankness, about the use of AI art.  (My take is "wellll it's maybe ok for noncommercial use maybe", which I also felt about The Roottrees are Dead.  Maybe it's only OK for sufficiently good non-commercial works?  This qualifies.)

Looking forward to whatever you do next!