Echoes is an anthology of three different stories...

 



THE LABYRINTH

An escape room for one to four players – help your team work together to solve the mysteries of the labyrinth.

A co-op puzzle game that can be played solo or as a team



TREASURE OF THE DEEP

A dark tale of the sea, the inevitability of fate and the old gods who slumber deep below the surface.

A short, branching story with dynamic ambient audio



STICKS & STONES

The story of a hero, his legendary sword and his slightly less legendary squire. Together they embark on an epic quest to retrieve a magic stone, and bring peace back to the kingdom.

A comedy action adventure with combat and some light puzzles


 

Three very different stories, three different ways to play.

Complete them all to escape – and perhaps you can discover the mysterious power that binds them together. 

 


 

2025 'Spring Thing' Competition – Audience Awards:

• Best Story
• Best Humour
• Best Visuals

 


Photosensitivity warning
At the start of the game (four screens in) there's a short, five second animation that might be a little intense for those who suffer from photosensitive epilepsy. When you see the link that says: 'I can't look away' – click and do look away for about six seconds. This is the only occurrence.



This game is entirely free to play, but if you feel it was worth your time, please consider a small donation using the 'Support This Game' button above. Thank you!

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Comments

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I spent about 3 to 4 hours in a trance playing this game. The artwork, music, characters, and writing, it was all so fantastic!!!

I started with Treasure of the Deep and was immediately hooked by the sound design. Hearing the waves and wind was so calming, and the ship groaning added to the sense of being there. I actually got chills when I heard, and saw the creature. That was so cool!

Sticks and Stones was an absolute blast. I made my own map to find where everything was, and the battles were really fun! The twist of us playing as Belgrub was so fun, and I loved the differences between his and Torin's run. The hints in the Troll Kings fight was super cool, and I love the magic system in this! I actually gasped during the epilogue when it was revealed Belgrub made the box that the Captain found (and we have), that was awesome! And seeing Torin have a reference to the Labyrinth made me excited to play it next.

Figuring out how the puzzles and maze worked in Labyrinth was super fun, and I also made a chart of the carving in the well. Switching between everyone to progress was interesting, and I thought it was a really cool way to collaboratively get through a dungeon! I did get Emerald a bit stuck in the maze before I realized I read it wrong. And speaking of collaboratively, I got a chuckle out of realizing the swords name. That was super cute. It makes sense Torin would name it that considering Belgrub made Word from his broken sword and Elara's wand, so it was a collaborative effort. 

Finishing all of the Echoes and seeing how they all came together was absolutely amazing. Using parts of each story to progress and create the ultimate weapon and fight back made me so excited! And the bigger gasp I let out when we used our sword and it revealed "there was another" to cut to the Scimitar. I immediately realized "Oh my gosh, a Scimitar is a sword. We're gonna ram the ship into that thing." AND WE DID! AND IT WAS AWESOME!!! 

Getting the light ending and having the original main character hold the stone up to her window made me gasp again in sheer awe. The colors and animation for that scene were lovely, and I'm also just now realizing the gorgeous artwork for this itch.io page. The fractals of light and color surrounding the gem, it's absolutely lovely. You are so good at drawing, writing, and telling an overall amazing story of how teamwork and love can fight against darkness, whatever form that may be.

Genuinely, thank you for making such an amazing game. Time to check out your other ones!!

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This was FANTASTIC, the way all the stories just blended together was *chef's kiss*

Thanks - glad you enjoyed it!

how do i solve the maze,i feel like no matter how i go i still end up at the mural?

To solve the maze, you need to open the 'coloured door' to the right side of the room and then answer the riddle. Each player will get a maze solution, but it may not be for their colour…

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i tried it doenst work

Look at the map directions carefully – from the point of view of the person in the maze. So, for example, the map with the yellow 'x' is: right, forward, left.

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If you're still having trouble, make sure to refresh the itch.io page, then load the game and go to the initial 'Labyrinth' starting screen. Look for the word 'puzzles' in the description and click that 3 times to get the super secret Labyrinth walkthrough! Just don't tell anyone else ok?

are there walkthroughs for the other two?

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is there a walkthrough or playthrough anywhere?

i think i need help

thank you, friend, for these little worlds. may they echo forevermor

You are an astounding game designer and creator!

Thanks!

what did you use to make this (and the other ones you've made like the den, the kuolema and lunium)

Hi, this is made using 'Twine' - it's free and you can find out more at: twinery.org